Augmentation System
Augmenting adds random stats to a weapon, which depend on the Life Stone used. In Ashenvale each stone rolls its own roulettes: the better the stone, the more lines and the higher the values. What rolls stays fixed on the weapon until the augment is removed.
How to augment
Section titled βHow to augmentβIt is done at any Blacksmith with the Augment an item option, for example Pushkin in Giran.

In the window you place the weapon, the Life Stone and the gemstones that stone asks for, and press Augment.

Requirements:
- Character level 46 or higher.
- A D to S84 grade weapon that is not a hero weapon and has no augment yet.
- The Life Stone and the amount of gemstones in the table below.
The stones
Section titled βThe stonesβ| Stone | | | | |
|---|---|---|---|---|
| Cost per try | | | | |
| Remove the augment (adena) | 80,000 | 240,000 | 720,000 | 2,160,000 |
| Basic stats | 1β3 | 2β4 | 3β5 | 4β6 |
| Extra stats | 0β1 | 1 | 1β2 | 2β3 |
| Attributes | β | 1 (25 %) | 1β2 (25 %) | 1β3 (30 %) |
| Lines in total | 4 | 6 | 9 | 12 |
| Best glow | b1 | b1 | b3 | b4 |
What each stone gives
Section titled βWhat each stone givesβEvery augment rolls three roulettes, one after the other, and adds up everything that comes out:
- Basic stats: always roll. How many lines depends on the stone.
- Extra stats: criticals, heals, resistances, PvP and PvE, lethal blow, states, weapons.
- Attributes: STR, CON, DEX, INT, WIT or MEN, +1 each. A separate roulette, with a low chance to roll.
The same line never repeats on a weapon. Each value rolls at random between the minimum and the maximum shown in the table, every number in the range equally likely. The Chance column is each lineβs chance on every roll of its roulette.
Basic stats
Section titled βBasic statsβ| Stat | Chance | Common | Mid | High | Top |
|---|---|---|---|---|---|
| M. Accuracy | 5 % | +0.5β0.75 | +0.75β0.99 | +0.99β1.23 | +1.23β1.49 |
| Evasion | 5 % | +0.5β0.75 | +0.75β0.99 | +0.99β1.23 | +1.23β1.49 |
| M. Critical Rate | 5 % | +3.85β5.78 | +5.78β7.7 | +7.7β9.62 | +9.62β11.55 |
| M. Atk. | 5 % | +2.86β4.29 | +4.29β5.72 | +5.72β7.15 | +7.15β8.58 |
| M. Def. | 5 % | +3.85β5.78 | +5.78β7.7 | +7.7β9.62 | +9.62β11.55 |
| Max CP | 5 % | +26.62β39.93 | +39.93β53.24 | +53.24β66.55 | +66.55β79.86 |
| Max HP | 5 % | +19.31β28.96 | +28.96β38.61 | +38.61β48.27 | +48.27β57.92 |
| Max MP | 5 % | +6.16β9.24 | +9.24β12.32 | +12.32β15.4 | +15.4β18.48 |
| P. Atk. | 5 % | +2.48β3.72 | +3.72β4.95 | +4.95β6.18 | +6.18β7.43 |
| P. Def. | 5 % | +4.84β7.26 | +7.26β9.68 | +9.68β12.1 | +12.1β14.52 |
| CP Regen | 10 % | +0.11β0.17 | +0.17β0.22 | +0.22β0.28 | +0.28β0.33 |
| HP Regen | 10 % | +0.11β0.17 | +0.17β0.22 | +0.22β0.28 | +0.28β0.33 |
| MP Regen | 10 % | +0.06β0.09 | +0.09β0.11 | +0.11β0.13 | +0.13β0.17 |
| Critical Rate | 5 % | +4.62β6.93 | +6.93β9.24 | +9.24β11.55 | +11.55β13.86 |
| M. Evasion | 5 % | +0.5β0.75 | +0.75β0.99 | +0.99β1.23 | +1.23β1.49 |
| Base Critical Rate | 5 % | +2.75β4.12 | +4.12β5.5 | +5.5β6.88 | +6.88β8.25 |
| Accuracy | 5 % | +0.33β0.5 | +0.5β0.66 | +0.66β0.83 | +0.83β0.99 |
Extra stats
Section titled βExtra statsβThose shown as β for a stone do not roll with that stone.
- Common: 42 options, 2.38 % each
- Mid: 42 options, 2.38 % each
- High: 54 options, 1.85 % each
- Top: 54 options, 1.85 % each
| Stat | Common | Mid | High | Top |
|---|---|---|---|---|
| PvP | ||||
| PvP Damage | β | β | +0.3β0.5 % | +0.5β1 % |
| PvP P. Skill Damage | β | β | +0.3β0.5 % | +0.5β1 % |
| PvP M. Skill Damage | β | β | +0.3β0.5 % | +0.5β1 % |
| PvP Defence | β | β | +0.3β0.5 % | +0.5β1 % |
| PvP P. Skill Defence | β | β | +0.3β0.5 % | +0.5β1 % |
| PvP M. Skill Defence | β | β | +0.3β0.5 % | +0.5β1 % |
| PvE | ||||
| PvE Damage | β | β | +0.3β0.5 % | +0.5β1 % |
| PvE P. Skill Damage | β | β | +0.3β0.5 % | +0.5β1 % |
| PvE M. Skill Damage | β | β | +0.3β0.5 % | +0.5β1 % |
| PvE Defence | β | β | +0.3β0.5 % | +0.5β1 % |
| PvE P. Skill Defence | β | β | +0.3β0.5 % | +0.5β1 % |
| PvE M. Skill Defence | β | β | +0.3β0.5 % | +0.5β1 % |
| Sustain | ||||
| Heal Received | +2β3 % | +3β4 % | +4β5 % | +5β6 % |
| Combat | ||||
| Shield Def. | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Skill Evasion | +0.7β1.05 % | +1.05β1.4 % | +1.4β1.75 % | +1.75β2.1 % |
| Cancel Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Cancel Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| HP Drain | +0.7β1.05 % | +1.05β1.4 % | +1.4β1.75 % | +1.75β2.1 % |
| MP Drain | +0.7β1.05 % | +1.05β1.4 % | +1.4β1.75 % | +1.75β2.1 % |
| Debuff Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Critical Damage | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| M. Critical Damage | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Skill Critical Damage | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Shield and reflect | ||||
| Shield Block Rate | +1β1.5 % | +1.5β2 % | +2β2.5 % | +2.5β3 % |
| States | ||||
| Bleed Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Bleed Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Poison Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Poison Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Stun Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Stun Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Hold Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Hold Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Sleep Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Sleep Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Paralysis Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Paralysis Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Derangement Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Derangement Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Weapon resistance | ||||
| Sword Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Sword Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Blunt Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Blunt Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Dagger Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Dagger Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Bow Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Bow Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Pole Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Pole Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Fist Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Fist Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Dual Sword Power | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Dual Sword Resist | +1.35β2.03 % | +2.03β2.7 % | +2.7β3.38 % | +3.38β4.05 % |
| Lethal Blow Damage | +1.5β2 % | +2β2.5 % | +2.5β3.5 % | +3.5β4 % |
| Lethal Blow Damage Received | -1.5β-1 % | -1.75β-1.25 % | -2β-1.5 % | -2.5β-2 % |
Attributes
Section titled βAttributesβ| Stone | Common | Mid | High | Top |
|---|---|---|---|---|
| Chance | β | 25 % | 25 % | 30 % |
| Attributes | β | 1 | 1β2 | 1β3 |
| STR Β· CON Β· DEX Β· INT Β· WIT Β· MEN | β | fixed +1 each | fixed +1 each | fixed +1 each |
How it looks on the weapon
Section titled βHow it looks on the weaponβThe weaponβs tooltip shows everything that rolled, under Augmentation Effects, in the gameβs language. Each roulette has its colour: basic stats in amber, extras in blue and attributes in purple.

The weapon also glows, and the glow depends on how many lines rolled and how many attributes: a short augment does not glow, and a complete one reaches the strongest glow.

| Glow | Needs | Common | Mid | High | Top |
|---|---|---|---|---|---|
| no glow | 1 to 3 lines | ||||
| b1 | 4 lines or more | 16.7 % | 75 % | 100 % | 100 % |
| b2 | 7 lines or more | β | β | 29.2 % | 88.3 % |
| b3 | 7 lines or more, at least 1 attribute | β | β | 16.7 % | 30 % |
| b4 | 10 lines or more, at least 2 attributes | β | β | β | 13.3 % |
The better the stone, the easier each glow is to reach:
- b1
- b2
- b3
- b4
- no glow
With the weapon enchanted to +4 or more, the game adds its own augment and enchant effect, which grows with the enchant level.
Removing the augment
Section titled βRemoving the augmentβAt the same Blacksmith, with Remove the augment, paying the adena in the table above. Every augment stat is lost and the weapon can be augmented again.
While it carries an augment, the weapon cannot be traded, dropped, sold or put in a private store. It can be kept in the private warehouse.
Where to get the stones
Section titled βWhere to get the stonesβThe surest source is the Death Knight raid bosses, each one with the stone of its level.
| Stone | Where it drops |
|---|---|
| | Death Knights of level 25 and 35, monsters of level 66 to 82 and the Primeval Island dinosaurs. |
| | Death Knights of level 45 and 55, monsters of level 66 to 82 and the Primeval Island dinosaurs. |
| | Death Knights of level 65 and 75, monsters of level 75 to 82 and the Primeval Island dinosaurs. |
| | It does not drop from monsters or raids for now. |